The Asset Library

The Asset Library lists all assets in the workspace - Projects, Tracks, Waypoint Sets, Images, User Maps, Data Sets and Background Images.

 

 

 

The Asset Library contains a separate list for each asset type, from where an asset can be opened for editing, viewing, and other operations (see Assets and Asset Types for an introduction to the data types supported by ReefMaster). Each asset is has an Asset Type Header (1) and an Asset List (2).

 

The asset library is part of the dashboard and can be shown or hidden by clicking the Dashboard tab at the left of the application area. When visible, the asset library can be resized by dragging the right edge with the mouse.

 

Asset Type Header

Each asset list has has a header, which can be be used to show or hide the list, or create a new asset.

 

 

(1) Expand or hide the list of assets by clicking anywhere in the asset header.

 

(2) The icon and name of the asset type

 

(3) New Folder

Assets in the asset list can be orgnaised in a folder structure, much like files are stored on a hard drive (see below). 

 

(4) New Asset

For all asset types that can be created by ReefMaster - all asset types except track - this button creates a new, empty asset of the appropriate type. The new asset is opened for editing after being created.

 

The Asset List

 

 

·Assets are shown in a scrollable list, which can be sorted by either name or time by clicking once in the appropriate column header.

·Assets can be selected by single-clicking with the mouse, or using the cursor keys.

·Multiple assets can be selected by use of the control or shift keys in conjunction with the mouse or the cursor keys, and all assets in a list can be selected by pressing CTRL+A. Note that only assets of a single type can be selected together.

·Assets can be opened for editing by double-clicking.

·Assets can be held within folders, which can be nested. To move an asset to a folder, drag it with the mouse. Most actions that can be performed on assets can also be performed on folders; e.g. delete, export, add to project etc.

 

(1) Assets are listed by name and, where applicable, time.

The time is the start time of the asset; for tracks, the time of the first track point, and for waypoint collections, the time of the earliest waypoint.

Assets can be sorted by either field simply by clicking on the appropriate column header. Click again to reverse the sort order.

 

(2) Most operations on an asset can be carried out via the Context Menu which can be opened by using the right mouse button. The contents of the context menu vary depending on the type of asset that is selected, and on the number of assets that are currently selected.

Options that are common to most assets;

 

Edit

Open the selected asset(s) for editing. If an edit window is already open for the selected asset, it is brought to the front of the open edit windows in the edit area.

 

Delete

Delete the selected asset(s). The asset(s) are deleted from the database, and links to them are removed from any other assets of which they may be a part. For example, if a track is part of a project, the track is removed from that project before being deleted.

 

Note that the delete asset function cannot be undone. A warning window is shown before the assets are deleted.

 

Write to File

Export the asset(s) to file. The Export to GPS Window is opened, and populated with the selected assets.

Note that since only assets of a single type can be selected together in the asset library, exports containing different asset types (e.g. waypoints and tracks) must be originated some other way; either by using a Data Set or by selecting assets graphically in the Global View.

 

Show in Global View

Opens the global view, if required, and zooms and pans the global view so that the selected asset can be seen in the centre of the window. This option is not available for all asset types.

 

Other options available in the context menu are asset-type specific. Further information is available in the pages on the individual asset types.

 

Folders

Folders can be used to help organise assets. Folders behave in a similar way to file folders in a file system, and can be nested.

 

Creating a new folder

Click the New Folder button in the Asset Header to create a new folder; a window is shown where the name of the new folder can be entered:

 

 

·Enter the name required for the new folder, and click OK.

 

You can also create a new folder by using the New Folder option in the right-button menu. Using this option when an existing folder is selected will create the new folder within the selected folder.

 

Assets can be moved into a folder by dragging them; select the required asset(s), click and hold the left mouse button and move the mouse pointer over the destination folder.

 

Folder operations

Most operations that can be carried out on assets can also be carried out on folders through use of the right-button menu.

 

 

Copyright © 2015 ReefMaster Software Limited