The Global View
The Global View shows all of the assets in the workspace in a single edit window, providing an overview of how assets are situated relative to each other, as well as a graphical way of selecting assets for editing and other operations.The global view also hosts the Waypoints Edit Pane.
The global view is visible by default, shown after creating a new, or loading an existing workspace. If the global view is closed for any reason, it can be displayed again using the Show Global View button (circled) in the Main Toolbar.
The Global View shows all of the assets that are present in the current ReefMaster workspace in one view. This includes Waypoints, Tracks, Projects, User Maps and Background Images. Assets are depicted as rectangles defining their geographic extent, with an icon identifying the type of asset shown at the top left.
·Holding the mouse cursor over the icon of an asset shows the name of the asset, and in some cases further information.
·Assets can be selected by clicking the asset icon, with the mouse mode set to select.
·Assets can be edited by double-clicking on the asset icon with the mouse in Select mode. The asset's edit screen is opened.
The Asset Context Menu
Right-clicking an asset icon shows a range of options including edit, delete and export options, as well as further options specific to the selected asset type.
In the example above, the standard options of Edit, Delete and Write to File are available, as well as a range of track specific options. The asset specific options available in the asset context menus are the same as those in the Asset Library and are described in detail in the relevant asset reference pages.
Selecting Multiple Assets
·Any number of assets can be selected at once in the global view, either by using the multi select mouse mode and enclosing the required assets in the marquee (the drawn rectangle), or by holding the control key down and selecting assets individually, with the mouse in select mode.
·When selecting assets graphically using the marquee tool, the icon area at the top left of the assets needs to be within the drawn rectangle for the asset to become selected.
·When the graphical selection of assets using the marquee tool is complete, a tool-bar slides out as shown in the image above. The range of operations available in the tool-bar depends on the type of assets that have been selected.
Note that all of the options available in the multiple selection tool-bar are also available in the context menu; press the right mouse button whilst holding the mouse pointer over the icon of one of the multi-selected assets.
(1) Delete Assets
Delete all selected assets. This operation cannot be undone.
A confirmation window is shown listing all of the assets selected for deletion, with a check-box for each asset type. De-select any asset types that should not be deleted, before confirming deletion using the trash icon. Press cancel to abort the delete.
(2) Export to GPS
Export the selected assets to file, for import to a GPS device. Only assets that have been selected are exported; selected waypoints are exported individually without regard to the waypoint set to which they belong. Using the multi-select marquee tool is the simplest way to export a set of assets from a specific geographical area. The Export To GPS window is opened with the selected assets, from where specific assets can be removed from the export process if required.
(3) Move Waypoints to Set
Move all selected waypoints to another waypoint set. The selected waypoints will be removed from their current set(s).
Note that the selected waypoints may currently belong to any number of different sets.
New Waypoint Collection
Create a new waypoint collection and move all of the selected waypoints into it. The New Waypoint Set window is shown, where a name and colour for the new set can be selected.
Existing Waypoint Sets
Choose an existing waypoint set to move the selected waypoints in to.
(4) Copy Waypoints to Set
Copy all selected waypoints to another waypoint set. The selected waypoints will be not be removed from their current set(s).
Note that the selected waypoints may currently belong to any number of different sets.
New Waypoint Collection
Create a new waypoint collection and copy all of the selected waypoints into it. The New Waypoint Set window is shown, where a name and colour for the new set can be selected.
Existing Waypoint Sets
Choose an existing waypoint set to copy the selected waypoints in to.
(5) Add Tracks to Project
Add the selected tracks to a map project.
New Project
Create a new project and add the selected tracks. The New Project window is shown, in which a name for the new project can be entered.
This is an easy and quick way to create a new map project using all of the tracks in one area.
Existing Project
Choose an existing project to which the selected tracks should be added. Only projects that are within range - closer to the selected tracks than the maximum map size - are shown.
Screen-Level Context Menu
The screen-level context menu can be accessed by pressing the right mouse button whilst the mouse pointer is open space - i.e., the mouse pointer is not over an asset displayed within the global view.
In addition to the standard Edit Window functions, the global view context menu has options to create or import new assets and images.
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