Application Layout



The ReefMaster application is made up of a number of different windows, menu bars and side panels.


The basic layout comprises:

The main work area, which holds a collection of windows for the assets which have been opened for editing.

Side Panels at the sides of the main edit window that contain the asset library, the asset edit panel, the waypoints edit panel and the map layers panel.

A menu bar at the top of the window that contains controls for the asset that is currently being edited.


Menu Bars

A set of menu bars is located above the main work area:



Click on the menu bar tab (1) to bring that menu to the front so that further menu options can be accessed (2).

Double-clicking with the left mouse on any menu tab will collapse the entire menu. In this mode, menu options can be accessed by clicking on the tab header. This collapsed menu mode can be useful where screen space is at a premium.

The menu bars that are shown can change, depending on which type of asset is currently being edited. For example, the Project menu bar is only visible when a map project is active in the main work area. Menu bars for each asset type are discussed in the relevant manual sections.


The File Menu

The File menu opens a new sub-menu that includes functions for opening workspaces and log files:






The Quick Access Toolbar

The Quick Access Toolbar is displayed at the very top of the main ReefMaster application window, and easily accessible buttons for some of more commonly used functions within ReefMaster:


1. Open Workspace

Click the folder button to open the Open Workspace window. Alternatively, a drop-down list of recent workspaces can be shown by clicking on the small arrow to the right of the folder icon. Single click on a workspace in the list to open it.



2. New Asset

The New Asset button opens the New page of the File menu.


3. Import Logs and Waypoints

The Import Logs and Waypoints button opens the Import Logs and Waypoints page of the File  menu.


4. Global Settings

Open the Global Settings window.


5. Open the Help Manual


The Main Edit Area

The Edit Window takes up most of the application space, and is where individual assets such as tracks and maps are edited.

Multiple assets can opened for editing, and each asset will become available in the main edit area with a tabbed header. Click on an asset's tab to bring that asset forward for editing.




Arranging Edit Windows



Edit windows can be arranged within the workspace so that multiple windows can be viewed at the same time. This can be very useful in a number of situations; for example, when logging a live track whilst generating a map, the track can be viewed alongside the map project.

To arrange edit windows within the workspace, drag a window by clicking on the tab header with the left mouse-button. As the mouse is moved, a purple rectangle is shown, which represents the window being moved. A position grid appears in the middle of the current window (circled) which shows the possible new positions for the window. Move the mouse pointer over the desired position, and release the mouse pointer.


An edit window can also be detached from the main ReefMaster window by dragging it to an area away from the position grid in the centre of the window. "Floating" a window in this way can useful when using a dual monitor display.


The main edit area arranged to show two edit windows; a track and a project


Viewing Edit Windows in Full Screen

Individual edit windows can be viewed in full screen by pressing the F11 key. This provides more screen space by hiding the window frame and side menus. Press the F11 key again to return to the normal view.


Side Panels

The workspace, edit, waypoints and layers side panels are located at the sides of the main edit window, and can be shown or hidden in order to increase the amount of screen-space available to the main edit window.


Expanding a Side Panel



To expand a side panel, click on the side-header for the required window. The panel will open, and will remain open for as long as operations are conducted in the open panel. Once the mouse is clicked in another region of the ReefMaster application, the side-panel will close automatically unless it has been pinned open.


Pinning a Side Panel



To pin a side-panel, so that it remains open whilst you are working in other areas of the application, click the pin button. Click this same button again to collapse a side-panel that has previously been pinned open.



The Workspace Panel

The workspace panel is located to the left of the main window and holds a list of all of the assets that are available in the workspace. This asset list is known as the The Asset Library, and is where individual assets such as tracks and map projects can be selected for editing:




The Waypoints Panel

The waypoints panel contains a list of waypoint collections and assocaited waypoints. Waypoint collection properties can be edited here (see Waypoints):




The Edit panel contains the editable properties of the active edit window in the main edit area. For example, if the active tab within the main edit area is for a track, then the edit panel will contain the edit properties for that track. The contents of the edit panel will change as the active edit tab changes. Note that for some edit windows (e.g. the Global View), there are no editable properties. When an edit window without editable properties is active, the edit panel will be blank.




The Application Status Bar

The application status bar is shown at the very bottom of the ReefMaster application and shows status messages, mouse position and provides access to mouse tracer and live data functions:





1.Status Messages

Progress and completion status of time consuming tasks such as map generation and file exports are shown in the status panel.


2. Mouse Position

The mouse cursor position in latitude/longitude and also, when available, the depth at the mouse cursor position.


3. Mouse Tracer

The Mouse Tracer can be turned on and off using the toggle switch. When selected, the tracer function shows the current mouse position in all visible windows, as a small circle. This function can be useful for cross-referencing features between different tracks, especially when using the side-scan sonar viewer.


4. Live Data

The status of the Live Data connection. The live data connection can be started or stopped using the On and Off toggle. If no live data connections have been configured, then clicking the On button will open the Live Data Configuration window.


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