Importing Sonar Logs and Waypoints
To import sonar logs, track data or waypoints into ReefMaster, select Import Logs and Waypoints button in the File menu:
The Import Logs and Waypoints page includes a read-only display of the options in the selected equipment profile (2):
To change the profile used during the import, select from any available profiles inthe drop-down list (1). Equipment profiles can also be added or edited from here by clicking the Edit button next to the profiles list.
Other import options are available underneath the equipment profile (3). These options include:
The required time zone for any imported assets. A single time zone is applied to all assets that are imported during a single import operations.
Exclude Zero Depths
Check this option to exclude all track points with zero depths on import. This option is useful when the tracks to be imported contain depth information, and a zero depth can be considered an error.
Note that checking this option when the track to be imported does not contain depth data (i.e. all depths are zero) will result in no track points being imported for that track, and a warning window will be shown advising of this fact.
Track points with zero depths can also be removed easily after import, by filtering by depth in the Track Edit Window.
Apply tide adjustment
Check this option to assign a Tide Station to all tracks being imported in this import batch. The tide station can be selected from the drop-down list.
Tide stations can also be assigned in the individual Track Edit windows; checking this option during import saves time when multiple tracks are being imported that share the same tide information. Note that all tracks within the import will be assigned the same tide station, if one is selected. Tracks from different areas should therefore be imported in separate batches.
Do not import duplicate waypoints
By default ReefMaster does not import duplicate waypoints. Duplicates are determined on position and time; name and symbol are not considered.
Selecting Files for Import
To locate files on disk, click the Browse button or click within the Recent Folders list to open a file explorer to that folder.
A standard file selection window is shown, which shows files of all supported file types. To restrict which file types are shown, select the required file type from the file types drop-down list box.
Any number of files can be selected for import, and the files can be made up of any mix of supported file types. Once the required files have been selected, click the Open button (or press Return). A progress window is shown whilst the files are processed, after which the Import GPS Assets Window will open.
The Import GPS Assets Window
The Asset List
The asset list shows all of the tracks and waypoint sets that have been read from the selected files. Note that there may be more assets in the list than the number of files selected, as individual files can contain a number of different assets.
Each asset is shown as on a separate line in the asset list, with information such as name and time, when available. The type of the asset is indicated by the icon in the second column. The Elements field refers to the number of track-points within a track, or the number of waypoints in a waypoint set.
Use the check-box in the first column to select or de-select an asset for import, or use the Select All and Select None buttons underneath the asset list to select or de-select all assets in the list.
Assets may be exact or partial duplicates either of other assets within the current import batch, or of assets that have already been imported into the current ReefMaster workspace. By default only unique tracks are selected for import, and duplicate tracks or waypoint sets are shown de-selected, with a red background.
Import to Folder
Assets can be moved directly to a folder during import by selecting destination folders for tracks and waypoints.
·Select the required folder by clicking it in the folders list.
·To create a new folder, click the New Folder button in the list header. The new folder must be selected after it has been created.
Adding Imported Assets to the Workspace
Click the OK button at the bottom-right of the window to load all of the selected assets into the workspace.
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