Assets and the Asset Library
Items such as track logs, waypoint sets and map projects, are referred to in ReefMaster as assets.
Each asset type can be edited in its own window, and any number of different assets can be opened for editing at once. The active edit window can be selected by using the tab headers in the main application view. See Application Layout for a more.
Below is a brief description of each of the asset types supported by ReefMaster. Each of these is described in detail in its own manual chapter.
Track and sonar logs imported from a GPS device are known as Tracks. Tracks are made up of a number of individual track points which contain location and depth information. Data from tracks can used as the basis for creating map projects.
A Waypoint Set, or collection, is the term used to refer to a group of waypoints. There can be any number of waypoint sets within a workspace, and waypoints can easily be moved or copied between different sets.
A Map Project is the name given to an underwater map that has been generated or composed within ReefMaster. Maps can be made using data from track points, contained within tracks. To create a map, one or more tracks are added to a project and the project is built.
Background Images can be imported and calibrated for use as map project layers or as a background within edit windows.
The Asset Library
The Asset Library can be found in the Workspace tab to the left of the main ReefMaster window:
The Asset Library is a set of lists of assets, one for each asset type, and shows all of the assets that are available in the current workspace.
Individual assets can be managed here via the right mouse button menu, with options including editing, exporting and deleting.
Each asset list has has a header, which can be be used to show or hide the list, or create a new asset.
·Expand or hide the list of assets by clicking anywhere in the asset header.
·Create a new asset using the New button (2).
·Create a new folder using the New Folder button (3).
The Asset List
·Assets are shown in a scrollable list, which can be sorted by either name or time by clicking once in the appropriate column header.
·Assets can be selected by single-clicking with the mouse, or using the cursor keys.
·Multiple assets can be selected by use of the control or shift keys in conjunction with the mouse or the cursor keys, and all assets in a list can be selected by pressing CTRL+A. Note that only assets of a single type can be selected together.
·Assets can be opened for editing by double-clicking.
·Assets can be held within folders, which can be nested. To move an asset to a folder, drag it with the mouse. Most actions that can be performed on assets can also be performed on folders; e.g. delete, export, add to project etc
·Most operations on an asset can be carried out via the Context Menu which can be opened by using the right mouse button. The contents of the context menu vary depending on the type of asset that is selected, and on the number of assets that are currently selected.
Context Menu Options
The following options are common to most assets types. Other options may be available in addition, depending on which asset type is selected.
Open the selected asset(s) for editing. If an edit window is already open for the selected asset, it is brought to the front of the open edit windows in the edit area.
Delete the selected asset(s). The asset(s) are deleted from the database, and links to them are removed from any other assets of which they may be a part. For example, if a track is part of a project, the track is removed from that project before being deleted.
Note that the delete asset function cannot be undone. A warning window is shown before the assets are deleted.
Export the asset(s) to file.
Show in Global View
Opens the global view, if required, and zooms and pans the global view so that the selected asset can be seen in the centre of the window. This option is not available for all asset types.
Folders can be used to help organise assets. Folders behave in a similar way to file folders in a file system, and can be nested.
Creating a new folder
Click the New Folder button in the Asset Header to create a new folder; a window is shown where the name of the new folder can be entered:
·Enter the name required for the new folder, and click OK.
You can also create a new folder by using the New Folder option in the right-button menu. Using this option when an existing folder is selected will create the new folder within the selected folder.
Assets can be moved into a folder by dragging them; select the required asset(s), click and hold the left mouse button and move the mouse pointer over the destination folder.
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